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[Ajuda] bug hammer

Fiz o que você mandou:

O Sky, estava muito grande.
Mas quando fui compilar apareceu isso:

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%...60%...70%...80%...90%...Error: Entity 41, Brush 0: outside world(+/-4096): (-3824,-4112,604)-(1184,-1044,740)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 41, Brush 0: outside world(+/-4096): (-3840,-4128,608)-(1200,-1028,736)
Error: Entity 41, Brush 0: outside world(+/-4096): (-3824,-4112,622)-(1184,-1044,722)
(0.03 seconds)
 
Error: Entity 41, Brush 0: outside world(+/-4096): (-3840,-4128,608)-(1200,-1028,736)
Error: Entity 41, Brush 0: outside world(+/-4096): (-3824,-4112,622)-(1184,-1044,722)

Mesmo erro repita o que te falei,procure pela entidade 41 brush 0.Provavelmente vc tentou criar uma skybox,então pode ser que vc tenha 4 brush com o mesmo erro.
 
O SKY estava maior do que o mapa.
Eu ajeitei.
Deu o mesmo erro =/
Eu coloquei 41 0 e foi no SKY
 
Tento criar um mapa básico com parede, chão, céu e 1 player pra ver se roda?
 
Já tentei fazer de tudo.
Vou passar o .rmf pra ver se você consegue
jogosbb_giant_room_teste.rmf
(127.73 KiB) Transferido 94 vezes
 
vo tenta
 
Acho que consegui, ficou assim:

Código: Selecionar todos

-----  BEGIN  hlcsg -----
Command line: G:\PROGRA~1\VALVEH~1.5\tools\hlcsg.exe "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"
Entering g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
30%...40%...50%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)

Using Wadfile: \program files\valve\cstrike\cstrike.wad
 - Contains 2 used textures, 33.33 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_cbble.wad
 - Contains 1 used texture, 16.67 percent of map (61 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
 - Contains 3 used textures, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\liquids.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\valve\valve\fonts.wad
 - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \program files\valve\valve\gfx.wad
 - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \program files\valve\cstrike\jos.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_vertigo.wad
 - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_storm.wad
 - Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)

Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.19 mb (of 4.00 mb MAX)
0.21 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: G:\PROGRA~1\VALVEH~1.5\tools\hlvis.exe
** Parameters: "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: G:\PROGRA~1\VALVEH~1.5\tools\hlvis.exe "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"
Error: Portal file 'g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste.prt' does not exist, cannot vis the map


-----   END   hlvis -----




** Executing...
** Command: G:\PROGRA~1\VALVEH~1.5\tools\hlrad.exe
** Parameters: "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: G:\PROGRA~1\VALVEH~1.5\tools\hlrad.exe "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"
>> There was a problem compiling the map.
>> Check the file g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste.bsp" "G:\Program Files\Valve\cstrike\maps\jogosbb_giant_room_teste.bsp"


** Executing...
** Command: Copy File
** Parameters: "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste.pts" "G:\Program Files\Valve\cstrike\maps\jogosbb_giant_room_teste.pts"

Apareceu isso



Affs eu compilei tudo certinho, mas o mapa não aparece, aonde escolhe o mapa...
 
cara, é erro pra fazer o mapa.

eu peguei e mudei todas as texturas, e não adianto.

faz assim, tenta compilar e entrar nesse mapa:
jogosbb_arthur.rmf
(14.92 KiB) Transferido 99 vezes


sem bot,sem sXe.

tenta ae, compila e tenta entrar ;)
 
Escolhe outro sky uai que muda