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[Ajuda] bug hammer

arthurhenrici Escreveu:
BOM BRIL Escreveu:Arthur,pode ser o nome do mapa,tipo se tiver espaço o mapa pode ser compilado mas não aberto pelo cs.Caso não for isso passe o relatorio de compilação para uma melhor analise.

Eu coloquei assim.
fy_jogosb
jogosbb_teste
jogosbb_arthur

Fiz tudo assim...


A configuração está certa.
Eu instalei o CS Carboon, acho que vou testar lá.


Desligou o sxe?
 
.-.
Cara, mas tipo.
Eu coloco pra abrir o mapa criado por mim.
Ele fexa cs(Com o sXe fechado)
Agora quando vou abrir uma mapa criado por outra pessoa abre...
 
Sem título.jpg

Sem título.jpg


O Valve Hammer, está instalado no diretório "G:/" e o Counter Strike também.
Anexos
Sem título.jpg
 
Anderson,arrumei o bug e coloquei algumas coisinhas a mais no mapa.
Anexos
35hp_coliseu_beta2.bsp
(1.51 MiB) Transferido 84 vezes
 
Baixa o creditosnomapa.rmf, usa a textura cs_dust.wad, reinicia o valve hammer e depois abre o creditosnomapa.rmf e compila e ver se da o mesmo erro

http://www.jogosbb.com/viewtopic.php?f=1&t=7055
 
Anderson Escreveu:Baixa o creditosnomapa.rmf, usa a textura cs_dust.wad, reinicia o valve hammer e depois abre o creditosnomapa.rmf e compila e ver se da o mesmo erro

Isso foi ´pra mim?

^^
 
Sim, postei o link
 
Espera, não é mais fácil.
Alguém que tem configuração de Windows 7, passar pra mim?

Vou testar o que você me disse Anderson
 
** Executing...
** Command: Change Directory
** Parameters: "G:\Program Files\Valve"


** Executing...
** Command: G:\PROGRA~1\VALVEH~1.5\tools\hlcsg.exe
** Parameters: "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: G:\PROGRA~1\VALVEH~1.5\tools\hlcsg.exe "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"
Entering g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%...60%...Error: Entity 0, Brush 34: outside world(+/-4096): (-3824,-4112,604)-(1616,-528,740)
70%...Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 34: outside world(+/-4096): (-3840,-4128,608)-(1632,-512,736)
Error: Entity 0, Brush 34: outside world(+/-4096): (-3824,-4112,622)-(1616,-528,722)
80%...90%... (0.03 seconds)

----- END hlcsg -----




** Executing...
** Command: G:\PROGRA~1\VALVEH~1.5\tools\hlcsg.exe
** Parameters: "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: G:\PROGRA~1\VALVEH~1.5\tools\hlcsg.exe "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"
Entering g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%...60%...Error: Entity 0, Brush 34: outside world(+/-4096): (-3824,-4112,604)-(1616,-528,740)
70%...Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 34: outside world(+/-4096): (-3840,-4128,608)-(1632,-512,736)
Error: Entity 0, Brush 34: outside world(+/-4096): (-3824,-4112,622)-(1616,-528,722)
80%...90%... (0.03 seconds)

----- END hlcsg -----




** Executing...
** Command: G:\PROGRA~1\VALVEH~1.5\tools\hlvis.exe
** Parameters: "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: G:\PROGRA~1\VALVEH~1.5\tools\hlvis.exe "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"
>> There was a problem compiling the map.
>> Check the file g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste.log for the cause.

----- END hlvis -----




** Executing...
** Command: G:\PROGRA~1\VALVEH~1.5\tools\hlrad.exe
** Parameters: "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: G:\PROGRA~1\VALVEH~1.5\tools\hlrad.exe "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste"
>> There was a problem compiling the map.
>> Check the file g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste.bsp" "G:\Program Files\Valve\cstrike\maps\jogosbb_giant_room_teste.bsp"


** Executing...
** Command: Copy File
** Parameters: "g:\program files\valve\cstrike\maps\jogosbb_giant_room_teste.pts" "G:\Program Files\Valve\cstrike\maps\jogosbb_giant_room_teste.pts"










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Quando vou compilar aparece isso
 
error Entidade 0 brush 34,esse brush ta passando da grade do hammer.Vc deve ter feito acidentalmente um cubo gigante que está ocupando a grade toda.Aperte ctrl+shift+G,coloque o n° da entidade e n° do brush(0 e 34) e veja o que está errado.