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[Tutorial] Aumentando FPS no CS

Este tuto naum eh mto recomendado pra quem pega uns 60 fps pra cima,pois de 60 em diante,NÃO se nota nenhuma diferença,pois o olho humano não enxerga mais q 60 quadros por segundo(ou fps),se vc enxerga mais q isso,entaum vc eh ET!Mas se vc pega um fps ruim,siga o tutorial:vá na pasta C:\Arquivos de Programas\Valve\Steam\steamapps\user\Counter-Strike Source\cstrike\cfg\(Se for original),ou C:\Arquivos de Programas\CSS\cstrike\cfg(Se for pirata),e abra o arquivo autoexec.cfg e adicione estes comandos:

//netcode settings

cl_lagcomp_errorcheck "0"
cl_cmdbackup "2"
cl_interp "0.035"
cl_interpolate "1"
cl_cmdrate "33"
cl_updaterate "33"
cl_smooth "1"
cl_smoothtime "0.01"
rate "50000"

//set cl commands

cl_customsounds "0"
cl_downloadfilter "nosounds"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_physics_enable "0"
cl_wpn_sway_scale "0"
cl_show_splashes "0"
cl_detaildist "0"
cl_detailfade "0"
cl_windspeed "0"

//set mat commands

mat_antialias "0"
mat_disable_bloom "1"
mat_bumpmap "0"
mat_clipz "1"
mat_diffuse "1"
mat_filterlightmaps "0"
mat_monitorgamma "1.6"
mat_specular "0"
mat_picmip "4"
mat_forceaniso "0"
mat_mipmaptextures "1"
mat_compressedtextures "1"
mat_bloomscale "0"
mat_disable_ps_patch "1"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_trilinear "0"
mat_reducefillrate "1"
mat_forcemanagedtextureintohardware "1"

//set r commands

r_decal_cullsize "0"
r_propsmaxdist "0"
r_shadows "0"
r_eyes "0"
r_teeth "0"
r_decalstaticprops "0"
r_decals "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_drawdetailprops "0"
r_avglightmap "0"
r_fastzreject "-1"
r_renderoverlayfragment "0"
r_occlusion "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_rootlod "2"
r_modellodscale "0.1"
r_dynamic "0"
r_avglight "0"
r_lightinterp "0"
r_rainsimulate "0"
r_ropetranslucent "0"
r_lod "-5"
r_drawbatchdecals "0"
r_lightaverage "0"
r_drawmodeldecals "0"
r_3dsky "0"

//set rope commands

rope_averagelight "0"
rope_smooth "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_shake "0"
rope_collide "0"

//set dsp commands

dsp_dist_max "1440.0"
dsp_dist_min "0.0"
dsp_enhance_stereo "1"
dsp_slow_cpu "1"
dsp_volume "2"

//set violence commands

violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"

//set snd commands

snd_profile 0
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_ducktovolume "0.55"
snd_pitchquality "0"
snd_mixahead "0.1"

//set misc. commands

weapon_showproficiency "1"
fog_enable_water_fog "0"
fog_enableskybox "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
fog_enable 0
props_break_max_pieces "0"
muzzleflash_light "1"
hud_fastswitch "1"
mp_decals "0"
lod_transitiondist "0"
cl_autowepswitch "0"
voice_enable "0"
suitvolume "0.25"
cl_showfps "1"
net_graph "1"
volume "0.5"
sensitivity "3"
cl_minmodels "1"
fps_max "100"
bgmvolume "1"
soundscape_fadetime "9999"

//set mouse settings

cl_crosshaircolor "0"
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairscale "15000"
cl_crosshairalpha "200"
cl_crosshairusealpha "0"


Como eu disse,não fica a coisa mais linda do mundo mas dá jogar

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