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Ajuda Valve hammer :S

** Executing...
** Command: Change Directory
** Parameters: C:\Arquivos de programas\Valve


** Executing...
** Command: Copy File
** Parameters: "C:\Arquivos de programas\Valve\cstrike\maps\de_galpao.map" "C:\Arquivos de programas\Valve\cstrike\maps\de_galpao.map"


** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\hlcsg.exe
** Parameters: "C:\Arquivos de programas\Valve\cstrike\maps\de_galpao"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\ARQUIV~1\VALVEH~1\hlcsg.exe "C:\Arquivos de programas\Valve\cstrike\maps\de_galpao"
Entering C:\Arquivos de programas\Valve\cstrike\maps\de_galpao.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)

Using Wadfile: \arquivos de programas\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 5.26 percent of map (28 textures in wad)
Using Wadfile: \arquivos de programas\valve\cstrike\cstrike.wad
- Contains 1 used texture, 5.26 percent of map (123 textures in wad)
Using Wadfile: \arquivos de programas\valve\cstrike\cs_assault.wad
- Contains 1 used texture, 5.26 percent of map (22 textures in wad)
Using Wadfile: \arquivos de programas\valve\valve\halflife.wad
- Contains 16 used textures, 84.21 percent of map (3116 textures in wad)

added 7 additional animating textures.
Texture usage is at 0.35 mb (of 4.00 mb MAX)
0.20 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\hlbsp.exe
** Parameters: "C:\Arquivos de programas\Valve\cstrike\maps\de_galpao"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\ARQUIV~1\VALVEH~1\hlbsp.exe "C:\Arquivos de programas\Valve\cstrike\maps\de_galpao"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...847 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Arquivos de programas\Valve\cstrike\maps\de_galpao.prt'
SolidBSP [hull 1] 7 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.14 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\ARQUIV~1\Valve\hl.exe
** Parameters: +map "de_galpao"
 
arrumou ?
 
não ne ;x
 
Mexupz Escreveu:não ne ;x

vc esta com esse erro no hammer ?
 
Manda o rmf pra min por mp e muda o nome do topico coloca tipo Ajuda valve hammer,assim mais gente te ajuda.
 
é cara :D to arrumando ja
 
si fudeooo
EHAOEHOAHEOAH
brink's manow
sei arruma não
nem de hammer eu gosto
 
Seu problema é o seguinte,vc criou um skybox mas com 1 brush solido,deleta ele e cria uma caixa oca em volta do mapa.E não se esqueça de colocar uma entidade light_environment que será o sol.
 
e como cria uma caixa oca? :X
 
Mexupz Escreveu:e como cria uma caixa oca? :X

É a mesma coisa que vc fizer uma sala em volta do seu mapa.Do mesmo jeito que vc fez os galpões mas ai depois se aplica a textura sky.